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i feel the companions deserve more unique text in order to make swallowing/being swallowed by NPC's more re-playable and interesting. i also found it slightly disappointing that every companion reacts the exact same way to "do you like me inside you like this" as each other. i saw that most rando npc's have one or two lines when swallowing/getting swallowed, but companions would always say the same thing when interacted with in a certain way. Lastly, and personally, i'd like to see the dialogue expanded greatly for all characters intractable with via context vore, both companions and rando NPC's. Would it be possible to set a button to talk to your prey during context vore? if i may compare devourment to this, devourment utilized a button on the keyboard that was not used in normal gameplay (pretty sure it was the G key,) and this made it much more entertaining and interesting to be a predator because you could speak to your prey at any time you wanted. after all, they aren't killing you by keeping you in them for a couple more minutes, are they? personally, i think their dialogue options in this state should be much less likely to lead to a lethal outcome, as, they ARE your friends, and there's nothing wrong with being playful and basking in the pleasure. I found that NPC's withholding my character from the outside world and trying to convince them to let the wanderer out was one of my favorite parts of interacting with context vore, and found it slightly disappointing that companions didnt do the same. as the npc's will try to digest you for attempting to digest them in context vore, i feel its only fitting that they punish you with a extended stay if you repeatedly deny their freedom while they're inside you, and a optional wait system could make that wait infinitely more tolerable. they might even decide to punish you for keeping them inside you for much longer than they wanted, and might feel inclined to demote you to a living butt-plug for a couple days (or maybe a week~). im interested in seeing npc's decide to let you out based on a time limit and charisma check, instead of a single charisma check. When i was spending time inside of NPC's, trying to escape them, i found their refusal to let me out "right now" to be interesting, and gave me some idea's relating to a wait system when inside of them.
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Is it achievable to insert a wait system into context vore when getting devoured? i feel like popular characters like magnolia could stand to have their own dialogue, and would help alleviate the lack of unique dialogue for female characters, considering there are only two (plus Curie) female companions. When fiddling around with the companions, i found that they don't actually act like themselves when using context vore on them until you befriend them. I also wonder if specific characters who aren't companions can be given unique vore personalities.
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Firstly, i am curious if the npc's can be given random personalities when greeting/eating/being eaten by them, possibly resembling the structure of ryanshow's devourment dialogue mod? of course, i would be interested in seeing a more passive and benevolent attitude to random preds much like how the current characters behave.