And even better, all boroughs are always accessible at the very beginning. At least it is open world, unlike The Run.It returns to the illegal street racing formula that ProStreet lacked.Also, these cars have hidden prices and unlock conditions, which are removed when the Collector's Edition is bought. They can attain these cars on that game platform by falsifying or removing those cars' IsCollectorEdition field via NFS-VLTEd.By default, these cars are only drivable in Quick Race mode.
#Nfs undercover pc Pc#
#Nfs undercover pc psp#
The PSP version doesn't even have free-roam, something which (astonishingly enough) the DS version had!
#Nfs undercover pc ps2#
The same applies to the PS2 and Wii ports, albeit being slightly better but still far from perfect. The PSP port is nothing but a reskin of previous games and it reuses portions from Most Wanted (2005)'s Rockport City and Carbon's Palmont City.The so-called "bigger map" is actually stacked up by tons of tedious highways. Speaking of Palm Harbor, this borough is just an empty shell of an island but in city form. Tri-City Bay, which is based on Miami, Florida, is just a small city (Palm Harbor, Sunset Hills, Gold Coast Mountains, and Port Crescent), not a big city compared to Palmont (from Carbon) which was a very large-scale city. (You can partly fix it using the Task Manager in the Information tab by telling it to not use CPU 0.) The patched PC port suffers from random frame drops, even on a powerful machine.At least popped tires can be fixed with a glitch by turning off car damage in the pause menu and then turning it back on again.It's unavoidable when the AI drives you into spikes upon activation. Unlike this game's predecessors, game moment cutscenes can't be turned off (or at least not without mods).Due to improper physics implementation, driving through incline doesn't feel any different from driving on a flat surface, if you use the brakes, the car stops very quickly, handling is very floaty and there's no proper weight implementation for any car, meaning you can take down a Rhino SUV very easily with a Lotus Elise 111R!.Keller's "Very dangerous!" is so cheesy that it has become a popular meme in the fanbase. Weak story with a number of clichés and cheesy, underwhelming, and untalented acting, even from Maggie Q.
![nfs undercover pc nfs undercover pc](http://2.bp.blogspot.com/-DPuBz1t2N44/UJpXMGeAt4I/AAAAAAAAA34/5Oa0cT7gLCM/s1600/Need%2Bfor%2BSpeed%2BUndercover%2B2008.jpg)
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![nfs undercover pc nfs undercover pc](https://hitpcgames.com/wp-content/uploads/2020/04/need-for-speed-undercover-game-for-pc-2048x1152.jpg)
Speaking of AI, they are extremely stupid when they're not racing.It also gets worse in the patched versions where they are buffed to oblivion! Unusual difficulty spike: you start with ridiculously easy gameplay, then it ends with a nonsensical difficulty where everyone outruns you, even if you use your NOS to get a boost, the AI gets faster and faster until their cars crash.This is also covered by the fact that EA wanted a yearly Need for Speed game to be released every November and a lot of early concepts not making it into the final game. In other words, NFS Undercover was extremely rushed. Sometime around 2007, EA split Black Box into three teams, (one to develop Undercover, another to develop ProStreet (which EA needed to also make a filler game for 2007), and one to develop the Skate series) which caused problems for development and likely lead to elements and certain cars having to be left out due to the development time.