But some of those locations will be on the other side of the moon from you. They’re scattered all around the surface of the planet, and each of them shows up as a blue square on your heads-up display along with its linear distance from your ship. Let’s say that you want to reach a particular point on Cellin, like a mine or a farm. Once Crusader is out of the way, it’s only a few seconds more until you’re in orbit over Cellin. That means the hop from Port Olisar to the correct navigational beacon only takes a few seconds. It folds the space in front of your ship and allows you to travel at about one-fifth the speed of light. Movement from beacon to beacon is accomplished via your ship’s quantum drive. Once you move to the right beacon, the planet is no longer in the way, and you’ll be able to plot a straight line to Cellin. Instead, you have to travel between a series of navigational beacons that sit in high orbit around Crusader. Just let me pick my destination from a separate menu, please? Roberts Space Industries It’s certainly very clever, and has all kinds of simulated AR bells and whistles. Concept art for Star Citizen’s MobiGlas peripheral. You obviously can’t fly a straight line from Port Olisar to Cellin without crashing into Crusader.Īlso, since the game is nowhere near finished, Crusader hasn’t actually been built yet. Nevertheless, you use the mouse and keyboard to manipulate a holographic map in front of you, choose a destination and then hop in your ship.īut let’s say that that you want to go to the moon Cellin, and it’s on the other side of Crusader from you. The color choices and various bugs in the display mean you can hardly read it at times. It’s cool, but also unnecessarily complicated. To reach one, you first need to open up your MobiGlas, which is a holographic menu system that you project from your left wrist. The planet’s three new moons - Yela, Daymar and Cellin - are tens of thousands of kilometers away. When you drop into the PU, you’re placed on board the Port Olisar space station, above the planet Crusader.
After fiddling with the keybindings, I stuck the landing on my first try. Here’s what I’ve been able to figure out so far.
#STAR CITIZEN SLOW HOW TO#
Figuring out how to get from point A to point B took quite a bit of work.
#STAR CITIZEN SLOW PATCH#
The Alpha Patch adds three new, planet-sized moons to the game and, along with them, the ability to perform planetary landings. But a poor user interface and pernicious bugs make it incredibly frustrating to play. New features like atmospheric flight set the game apart from its peers, both in the fidelity of the experience and in the science fiction that underlies it. After a few hours with the latest build, it’s very clearly still a work-in-progress. With the release of Alpha Patch 3.0.0, Star Citizen’s persistent universe (PU) has received a major upgrade.