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The Job even passively moves faster than any other class, which is a nice little bonus when dodging enemy AoE attacks. Ninja also grants itself 15 percent extra skill speed more-or-less indefinitely, alongside powerful ranged nukes and damage over time. That’s a huge difference-maker in higher tier content. As such it’s more “guaranteed” - except of course if you use it while an ally is dead, frozen, stunned, etc. With Ninja the extra damage is guaranteed from all sources because it’s actually a debuff on your foe, not a buff on your friends. Other Jobs’ damage buffs are limited in some way: be it by random chance, a localized area of effect, only applying to a single teammate, or some combination of the three.
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The difference is in the way the extra damage is applied. That may not sound like much, but it’s quite hefty when it affects literally everyone in your party or alliance. It grants five percent extra damage against a single target (e.g. Trick Attack is an all-time classic and highly in-demand ability that defines this Job’s utility in most endgame content. In a vacuum, Ninja is inarguably a contender for the best FFXIV DPS Job. Yet they also keep you from mentally checking out.Īll in all, the Dragoon gets a sharp nod for simple reliability and ease-of-use for the vast majority of players (especially newcomers). These “positional” attacks are less harrowing than those on the Monk. You just need to place yourself correctly when attacking. One nice thing is that, while there is some RNG involved with said buffs, most Dragoon bonus damage is guaranteed. That’s weaker than similar buffs that are partywide (or at least potentially partywide), but it lasts slightly longer and combines well with those Critical Hits.īeyond that, Dragoon is mostly about building lengthy damage combos while timing them to land alongside buffs like those mentioned above. Dragon Sight then gives the Dragoon and just one other player five percent extra damage for 20 seconds. That’s nothing too much to write home about, but it’s never a bad thing, as Critical Hits are generally the most desirable random effects in FFXIV. The former grants a higher Critical Hit rate to nearby party members. It then bolsters its good, but unremarkable numbers with multiple party buffs: Battle Litany and Dragon Sight. It’s also occasionally hilarious as your multiple evasive maneuvers (like Spineshatter Dive and Elusive Jump) can cause you to fall to your death rather than save you from an attack…īesides mobility, the Dragoon’s personal DPS is basically above average. Today it remains one of the best: just a very stolid, approachable choice that continues to improve with every expansion.
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